Flash 9 Particle System – source
As promised, here’s the source for the Particle System. I didn’t have time to enhance or document the app, but the source should be quite understandable and simple to implement.
To get started create a new project in Flex 2 and add all the files from the zip file to that project. Designate Main.mxml as the default app.
To create your own particles, subclass the Particle-class and override it’s draw-method. Take a look at the RotatoryParticle-class which does just that.






Thanks! Great resource – and a nice set of UI features to really demo the code.