Building MMOG’s for the Flash Platform: Tooling

Feb 21, 2009   //   by Tuomas Artman   //  No Comments

We’ve just released the teaser site for our first game built with the TrunkTech platform at www.eco-rangers.com. While the site was put up rather quickly and doesn’t include any multiplayer action (nor will it in untill the full game is launched this summer), it was a really important milestone and acid test for the TrunkTech technology. All the features in the first tease game – Deep Sea Xpedition – utilize the TrunkTech platform and give you a hint of what’s going to be possible with the platform. Although it’s not multiplayer, we’re still utilizing all aspects of the our technology stack: The first room you’re entering is actually driven by server-side logic written in Mamboo (AS3 on the Server) and all map levels utilize our MapEngine. User data and high-scores use data synchronization and avatars are rendered with our 3D rendering pipeline.

But most importantly, and the subject of todays post is the fact that the game was mostly built by game designers without any programming skills.
I’ve talked before about my

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